Frequently Asked Questions

Answers to common questions regarding ADR Textures, Unity assets, licensing, support, and future projects.

What is ADR Textures?

ADR Textures is an independent creator focused on developing high-quality Unity assets, with an emphasis on PBR textures and materials for game development.

Which Unity Render Pipelines are supported?

Each asset clearly states its supported render pipelines. Current texture packs support Unity Built-in Render Pipeline and Universal Render Pipeline (URP).

Are the textures seamless?

Yes. All textures are designed to be seamless and tileable, making them suitable for games, architectural visualization, and real-time rendering.

What resolution are the textures?

Unless otherwise specified, texture packs are provided in 4096 × 4096 (4K) resolution.

Are the textures your own work?

Yes. The textures are created from my own photography, references, and original work before being processed into game-ready PBR materials.

Can I use these assets commercially?

Yes. Assets purchased through the Unity Asset Store may be used according to the Unity Asset Store End User License Agreement (EULA).

Can I redistribute the textures?

No. Redistribution of the original asset files is not permitted. Please follow the Unity Asset Store EULA.

How can I contact you?

Please visit the Contact page for email and social media information. I try to respond as quickly as possible.

Will more assets be released?

Yes. ADR Textures is actively working on additional texture packs and other Unity resources to expand the portfolio.